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Title                   : An Excursion to Carcosa
Map name                : rm_carcosa
Release date            : June  16, 2023
Author                  : Inky (Paris, France)
Email Address           : shubbng@gmail.com
Other Files By Author   : Wheel Of Karma: A Tulku Odyssey (Hexen II campaign), Church of the Unholy (unofficial Quake prequel)
Misc. Author Info       : http://earthday.free.fr/Inkys-Hexen-II-Mapping-Corner/

Description             :  #kinginyellow #lovecraft #non-linear #storytelling #heavy-scripting
                           #hexen-style-puzzles #cutscenes #references #think-out-of-the-box #unusual-gameplay

                           Second Quake map, unusual gameplay, lots of puzzles and complex scripted sequences
						   
						   Due to my specific Hexen II background, expect a puzzley map.
						   No need to run everywhere like a headless chicken if you've no idea what to do next,
						   just calm down, take a breath, pay more attention and rack your brains a bit. ;-)

This concept map is heavy on literary references to
   * "The King in Yellow" a seminal short novels collection by Robert W. Chambers in the late XIXth century, introducing the cosmic horror later developed by H.P. Lovecraft
   * "The Haunter of the Dark" a famous short novel by H.P. Lovecraft

The more you know those works, the more you'll appreciate the map!
Works also the other way around: enjoy the map then read the novels to enjoy discovering all the nods I made. ;-)

To know more about the inspiration, design choices, and various making-of topics about this map, visit
http://earthday.free.fr/Inkys-Hexen-II-Mapping-Corner/quake-carcosa-insights.html

Credits to   :
ID & Raven guys for the fantastic games they made!
EmeraldTiger for Re:Mobilize, and for having been so patient about dozens of pull requests and suggestions I made, constantly challenging his work and ideas, and for all the help with practical concerns <3
docjr5 for his faithful and dedicated support, the awesome taylor-made assets (the fantastic Cupid statue, to start with!) and all the rest <3
Dumptruck_ds for his tremendous involvement in the Quake community, for the progs_dump mod and all the support he gave to Re:Mobilize <3
bmFBr for the heights to which he brought progs_dump 3.0, and the tons of advice and help with coding issues <3
Mathuz for the awesome melting gold bar animation <3
Spike for being so helpful in various manners as usual ;-)
Heresy for the Carcosa skybox (a negative version of Makkon's makstellar_blue) + help with lighting
dougm nyc / grue for helping my English for the booth ogre's blathering
Paril for their decisive help with light.exe issues
Marc-Antoine Mathieu for his concept comic "Sens" I tried to turn into a Quake map in "Directions"
Music
   * "Deeper Outside, pt 1" by Verbum Mentis --> "An Excursion to Carcosa" map soundtrack
   * "Haunted Caverns" by Brian Estes (Arondight Studios) --> "Directions" map soundtrack
Artwork
   * docjr5: taylor-made textures and models, especially the fantastic Cupid statue
   * Piotr Arendzikowski: "Grunwald 1410" painting featured in Hawberk's forge
   * Unknown: King in Yellow painting in the library
   * Craiyon: disturbing yellow signs & paintings scattered all over the map
Specific assets
   * Madfox: kindly allowed the reuse of his super nice models (especially the "dark young" forming the Haunter of the Dark's body)
   * Arcane Dimensions: swamp shambler
   * FloofCollie: lava shambler skin
   * Kell: Knave & Kdmtext texture sets
   * Dawn of Darkness: shepherd boy model
   * Heretic II: G'Krokon model (that iritating small bouncing cockroach)
   * Hexen II: sheep, textures, Haunter of the Dark's eye, etc.

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* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Other                   : Yes (custom models, skyboxes, etc.)
Other files required    : Taylored for the Re:Mobilize mod

* Play Information *

Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 year (including coding the Re:Mobilize mod)
Editor(s) used          : TrenchBroom
Known Bugs              : * The Haunter of the Dark might start sleeping forever during the fight: good news for you!!!
                          * The grenade billiard game might bug, and one grunt in the shooting gallery might bump his head into the geo (both bugs pretty unpredictable)
                          * Don't quit the pretifying pool cutscene or you'll loose the mlook forever and will have to quit/relaunch your engine! This is a known bug of pd3 cutscenes.
Tested With             : FTE, Ironwail



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse
PROVIDED THAT they credit me + give my website address: http://earthday.free.fr/Inkys-Hexen-II-Mapping-Corner/

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Greetings from France ! :)
